![]() ![]() When you enter or exit a cave in the FDS and NES versions, the frame blinks briefly this was fixed in the Famicom re-release. The Famicom re-release on cartridge has smoother screen transitions compared to the FDS and NES versions. Some Virtual Console versions use this screen layout as well. It's worth noting that The Legend of Zelda is one of only two games (the other being Super Mario Bros.) that are completely unobtainable in Animal Crossing without a game enhancer such as Action Replay. The elusive Animal Crossing version of the game keeps this screen layout but removes the warning, as it's unnecessary on the GameCube. The PRG1 version adds a small warning to the Continue/Save/Retry screen. The PRG1 version adds a trademark symbol to the title screen. ![]() Using this trick makes the Second Quest much easier not only because of increased life, but the quicker you increase the number of hearts you have the quicker you can obtain the stronger swords. This trick is perhaps most effective in the much harder Second Quest, where you obtain the Flute in Level 2. The number of Heart Containers will still max out at 16, and you can't get any more than that. ![]() The number of dungeons you've completed seems to determine how many times you can do this, so if you've only completed two dungeons, you can only do this twice. However, if you use the Flute while standing in the same row as it you'll pick up the Heart Container when the whirlwind drags you across the screen, and the Heart Container will still be there when you return. In the original FDS release (v1.0), there is a glitch that allows players to easily get a lot of extra Heart Containers: on the eastern shoreline, there's a Heart Container that is normally only reachable with the Ladder. ![]()
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